Jan Olcina

Game designer working on Neverwinter, an online role-playing game. I design the missions, maps and enemy fights players go through.

Featured projects

Content I designed for Neverwinter, an online role-playing game. Newest first.

M33.5

Monoliths of Madness

Special event

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Overview

Add two sentences: what players do in this event and why it is fun.

My contribution

  • Led the whole event, from the first idea to the finished game
  • Designed all of the event's missions
  • Created a brand-new mechanic for the event, a new way for players to play
  • Designed the new Hunts feature

M33

Adventure Zone (add name)

New game area

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Overview

Add two sentences about this game area: its theme and what players do there.

My contribution

  • Designed an entire game area (an Adventure Zone) from start to finish
  • Designed the missions
  • Laid out the map and placed the enemies (level design and encounter placement)

M32

Mount Thay

New game area

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Overview

Add two sentences about this area and its special rule.

My contribution

  • Designed the missions
  • Laid out the map and placed the enemies (level design and encounter placement)
  • Created a special rule for the area (a zone mechanic)

M31

Thay: Red Harvest

Boss-style fights

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Overview

Add two sentences about these fights and what makes them hard or memorable.

My contribution

  • Designed 6 Heroic Encounters (large boss-style fights)
  • The game's first Rank S

M30

Heroic Encounters

Boss-style fights

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Overview

Add two sentences about these fights.

My contribution

  • Designed 2 Heroic Encounters (large boss-style fights)

Other projects

Personal and independent work.

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Eco

A first-person game where puzzles and combat share the same space.

  • Unreal Engine 5
  • Blueprints
  • Puzzle
  • Combat
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Project two

One sentence about what it is and your role.

  • Tool
  • Genre
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About

I'm a game designer based in Spain, working on Neverwinter, a large online role-playing game that keeps getting new content. I design missions, maps and enemy fights, and I'm looking for my next role at a studio that makes online games with regular updates.

  • Mission design
  • Level design (map layout)
  • Enemy and fight design
  • Special game rules
  • Regular content updates
  • Unreal Engine 5
  • Blueprints (visual scripting)
  • Design documents

Contact

Open to Game Designer, Content Designer and Associate Game Designer roles at studios making online role-playing and live-service games.